- Carrinho vazio!
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant
corporations, sponsored by the World Government on Earth, initiate huge
projects to raise the temperature, the oxygen level, and the ocean
coverage until the environment is habitable. In Terraforming Mars, you
play one of those corporations and work together in the terraforming
process, but compete for getting victory points that are awarded not
only for your contribution to the terraforming, but also for advancing
human infrastructure throughout the solar system, and doing other
commendable things.
The players acquire unique project cards (from over two hundred
different ones) by buying them to their hand. The projects (cards) can
represent anything from introducing plant life or animals, hurling
asteroids at the surface, building cities, to mining the moons of
Jupiter and establish greenhouse gas industries to heat up the
atmosphere. The cards can give you immediate bonuses, as well as
increasing your production of different resources. Many cards also have
requirements and they become playable when the temperature, oxygen, or
ocean coverage increases enough. Buying cards is costly, so there is a
balance between buying cards (3 megacredits per card) and actually
playing them (which can cost anything between 0 to 41 megacredits,
depending on the project). Standard Projects are always available to
complement your cards.
Your basic income, as well as your basic score, is based on your
Terraform Rating (starting at 20), which increases every time you raise
one of the three global parameters. However, your income is complemented
with your production, and you also get VPs from many other sources.
Each player keeps track of their production and resources on their
player boards, and the game uses six types of resources: MegaCredits,
Steel, Titanium, Plants, Energy, and Heat. On the game board, you
compete for the best places for your city tiles, ocean tiles, and
greenery tiles. You also compete for different Milestones and Awards
worth many VPs. Each round is called a generation (guess why) and
consists of the following phases:
1) Player order shifts clockwise.
2) Research phase: All players buy cards from four privately drawn.
3) Action phase: Players take turns doing 1-2 actions from these
options: Playing a card, claiming a Milestone, funding an Award, using a
Standard project, converting plant into greenery tiles (and raising
oxygen), converting heat into a temperature raise, and using the action
of a card in play. The turn continues around the table until all players
pass.
4) Production phase: Players get resources according to their terraform rating and production parameters.
When the three global parameters (temperature, oxygen, ocean) have all
reached their goal, the terraforming is complete, and the game ends
after that generation. Count your Terraform Rating and other VPs to
determine the winning corporation!
Contents:
1 Rules Booklet
1 Game Board
5 Player Boards
17 Corporation Cards
208 Project Cards
8 Reference Cards
200 Player Markers (transparent plastic cubes, 5 colours)
200 Resource Markers (opaque plastic cubes in gold, silver, and copper in different sizes)
3 Game Board Markers (big white plastic cubes)
9 Ocean Tiles
60 Greenery/City Tiles
11 Special Tiles
1 First Player Tile
Informação adicional | |
---|---|
Fabricante | Stronghold Games |
Peso | 2000 gramas |
Altura | 40.00 cm |